POV-Ray : Newsgroups : povray.general : Glass texture and interior problem : Re: Glass texture and interior problem Server Time
31 Jul 2024 16:25:05 EDT (-0400)
  Re: Glass texture and interior problem  
From: dave vanhorn
Date: 19 Dec 2006 18:43:50
Message: <45887936@news.povray.org>
"Grassblade" <nomail@nomail> wrote in message 
news:web.458853d7fde9e5dae6efd0310@news.povray.org...
> That's a pretty cool picture.
> The black background conspires with the dark blue to make the red much 
> more
> apparent. Pick a lighter background colour like a neutral gray, or go all
> the way to white.

I tried white as background, and as sky sphere, looked like hell.
Also, both background and sky sphere seemed to illuminate the scene pretty 
powerfully. I had my single light set to 0.00 and ambient set globally to 0.

> Colour-wise, <0.0784, 0.1706, 1.0000> is somewhat different from <1.0000,
> 0.1706, 0.0784>, I mean, apart from the obvious hue change. In The Gimp 
> the
> red <255,40,20> looks significantly brigther to me than the blue 
> <20,40,255>
> (I obtained these values by multiplying your colour vector by 256). It 
> could
> be just monitor settings, though. :p

Yeah, it looks ok on my monitor, but not nearly as bright as the red.
I will post another version that uses just the hearts, and the exact same 
material in blue looks fabulous.
 Must be the lighting angles?


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